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Wesnoth Units database

Magus

(image) (image)

It is they, who rally with the larger groups of chaos warriors, supporting them with magic. As daemonic essence touches chaotic mages, they gain the sharpness of mind and way of thinking more resembling daemons, than human beings. Being trapped between human and daemon life form, they seek no turning back, but aspire to lose their humanity and succumb to the very core of Chaos.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Invoker
Advances to: Demonologist
Cost: 40
HP: 35
Movement: 5
XP: 90
Level: 2
Alignment: chaotic
IDEE Chaos Magus
Abilities: leadership
(image)staff
impact
6 - 2
melee
(image)chaos blast
cold
10 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire20%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%